Fadeout time r g b.
Tf2 mat phong causes black objects.
Mat phong 1 phong is an expensive shading technique.
Try typing mat phong 1 manually into the command box yes try that.
I have tried mat phong and that does help but i would really like to play over 30fps and be able to deal with servers with lots of people quite well.
Using the developer console to change the directx level will often cause pink and black checkerboard textures to appear in which case you will need to restart the game anyway.
Ok before i get started i am on a low spec pc.
Packs skin mods for team fortress 2 tf2.
There are also similar problems with some installations of portal 2 except cubemaps will simply not appear everything shiny will shine with a pink and black checkered texture.
Fades the screen in from black or from the specified color over the given number of seconds.
However i would like another option which could lower them a little more or something to give me better fps.
Fadein time r g b.
Fades the screen to black or to the specified color over the given number of.
I can run tf2 on lower graphical settings without much hassle.
Mat disable lightwarp 1 no real benefit unless you use a custom.
As you can see the solider looks a bit darker but a bit more cartoony somewhat like the original tf2 trailers.
Team fortress 2 source 2012 games.
The mat phong setting enables or disables phong shading.
Essentially this affects the lighting and shadows on weapons and characters.
With dxlevel 90 the command mat picmip 1 raises fps by 40 but lowers fps by 3 on dxlevel 80 i m guessing tf2 lags when trying to compress the textures for skins using mat viewportscale 0 5 has no fps boost and just makes the game look much worse.
On the other hand australiums look like straight up cheese with mat phong 0.
Hdr can be set to full in advanced video options or by using the developer console command.
Mat specular has no significant difference.
Where it makes your stickies and other objects turn black unless your close to them but it still works and looks good.
R rimlight 0 an additional effect to phong lighting.
Team fortress 2 does not have a default cubemap applied to reflective surfaces.
R drawdetailprops 1 toggles objects like decorative foliage that fade over distance.